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Contexts 3 4 4 – Fast Window Switcher

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What is Context Switching in Operating System?

  1. Contexts 3 4 4 – Fast Window Switcher Kit
  2. Contexts 3 4 4 – Fast Window Switcher System

Contexts is a radically faster and simpler window switcher. It gives you 4 ways to switch windows: Switch with one click to any window: An auto-hiding sidebar shows your windows organized in groups. To switch to a window just click its title in the list.

In the Operating System, there are cases when you have to bring back the process that is in the running state to some other state like ready state or wait/block state. If the running process wants to perform some I/O operation, then you have to remove the process from the running state and then put the process in the I/O queue. Sometimes, the process might be using a round-robin scheduling algorithm where after every fixed time quantum, the process has to come back to the ready state from the running state. So, these process switchings are done with the help of Context Switching. In this blog, we will learn about the concept of Context Switching in the Operating System and we will also learn about the advantages and disadvantages of Context Switching. So, let's get started.

  1. A network switch is a multiport network bridge that uses MAC addresses to forward data at the data link layer (layer 2) of the OSI model.Some switches can also forward data at the network layer (layer 3) by additionally incorporating routing functionality. Such switches are commonly known as layer-3 switches or multilayer switches. Switches for Ethernet are the most common form of network switch.
  2. Here, the context switching is so fast that the user feels that the CPU is executing more than one task at the same time. The disadvantage of Context Switching. The disadvantage of context switching is that it requires some time for context switching i.e. The context switching time.

What is Context Switching?

A context switching is a process that involves switching of the CPU from one process or task to another. In this phenomenon, the execution of the process that is present in the running state is suspended by the kernel and another process that is present in the ready state is executed by the CPU.

It is one of the essential features of the multitasking operating system. The processes are switched so fastly that it gives an illusion to the user that all the processes are being executed at the same time.

But the context switching process involved a number of steps that need to be followed. You can't directly switch a process from the running state to the ready state. You have to save the context of that process. If you are not saving the context of any process P then after some time, when the process P comes in the CPU for execution again, then the process will start executing from starting. But in reality, it should continue from that point where it left the CPU in its previous execution. So, the context of the process should be saved before putting any other process in the running state.

A context is the contents of a CPU's registers and program counter at any point in time. Context switching can happen due to the following reasons:

  • When a process of high priority comes in the ready state. In this case, the execution of the running process should be stopped and the higher priority process should be given the CPU for execution.
  • When an interruption occurs then the process in the running state should be stopped and the CPU should handle the interrupt before doing something else.
  • When a transition between the user mode and kernel mode is required then you have to perform the context switching.

Steps involved in Context Switching

The process of context switching involves a number of steps. The following diagram depicts the process of context switching between the two processes P1 and P2.

In the above figure, you can see that initially, the process P1 is in the running state and the process P2 is in the ready state. Now, when some interruption occurs then you have to switch the process P1 from running to the ready state after saving the context and the process P2 from ready to running state. The following steps will be performed:

  1. Firstly, the context of the process P1 i.e. the process present in the running state will be saved in the Process Control Block of process P1 i.e. PCB1.
  2. Now, you have to move the PCB1 to the relevant queue i.e. ready queue, I/O queue, waiting queue, etc.
  3. From the ready state, select the new process that is to be executed i.e. the process P2.
  4. Now, update the Process Control Block of process P2 i.e. PCB2 by setting the process state to running. If the process P2 was earlier executed by the CPU, then you can get the position of last executed instruction so that you can resume the execution of P2.
  5. Similarly, if you want to execute the process P1 again, then you have to follow the same steps as mentioned above(from step 1 to 4).

For context switching to happen, two processes are at least required in general, and in the case of the round-robin algorithm, you can perform context switching with the help of one process only.

The time involved in the context switching of one process by other is called the Context Switching Time.

Advantage of Context Switching

Context switching is used to achieve multitasking i.e. multiprogramming with time-sharing(learn more about multitasking from here). Multitasking gives an illusion to the users that more than one process are being executed at the same time. But in reality, only one task is being executed at a particular instant of time by a processor. Here, the context switching is so fast that the user feels that the CPU is executing more than one task at the same time.

The disadvantage of Context Switching

The disadvantage of context switching is that it requires some time for context switching i.e. the context switching time. Time is required to save the context of one process that is in the running state and then getting the context of another process that is about to come in the running state. During that time, there is no useful work done by the CPU from the user perspective. So, context switching is pure overhead in this condition.

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In computing, a context switch is the process of storing the state of a process or thread, so that it can be restored and resume execution at a later point. This allows multiple processes to share a single central processing unit (CPU), and is an essential feature of a multitasking operating system.

The precise meaning of the phrase 'context switch' varies. In a multitasking context, it refers to the process of storing the system state for one task, so that task can be paused and another task resumed. A context switch can also occur as the result of an interrupt, such as when a task needs to access disk storage, freeing up CPU time for other tasks. Some operating systems also require a context switch to move between user mode and kernel mode tasks. The process of context switching can have a negative impact on system performance.[1]:28

Cost[edit]

Context switches are usually computationally intensive, and much of the design of operating systems is to optimize the use of context switches. Switching from one process to another requires a certain amount of time for doing the administration – saving and loading registers and memory maps, updating various tables and lists, etc. What is actually involved in a context switch depends on the architectures, operating systems, and the number of resources shared (threads that belong to the same process share many resources whether compared to unrelated non-cooperating processes. For example, in the Linux kernel, context switching involves switching registers, stack pointer (it's typical stack-pointer register), program counter, flushing the translation lookaside buffer (TLB) and loading the page table of the next process to run (unless the old process shares the memory with the new).[2][3] Furthermore, analogous context switching happens between user threads, notably green threads, and is often very lightweight, saving and restoring minimal context. In extreme cases, such as switching between goroutines in Go, a context switch is equivalent to a coroutine yield, which is only marginally more expensive than a subroutine call.

Switching cases[edit]

There are three potential triggers for a context switch:

Multitasking[edit]

Most commonly, within some scheduling scheme, one process must be switched out of the CPU so another process can run. This context switch can be triggered by the process making itself unrunnable, such as by waiting for an I/O or synchronization operation to complete. On a pre-emptive multitasking system, the scheduler may also switch out processes that are still runnable. To prevent other processes from being starved of CPU time, preemptive schedulers often configure a timer interrupt to fire when a process exceeds its time slice. This interrupt ensures that the scheduler will gain control to perform a context switch.

Interrupt handling[edit]

Modern architectures are interrupt driven. This means that if the CPU requests data from a disk, for example, it does not need to busy-wait until the read is over; it can issue the request (to the I/O device) and continue with some other task. When the read is over, the CPU can be interrupted (by a hardware in this case, which sends interrupt request to PIC) and presented with the read. For interrupts, a program called an interrupt handler is installed, and it is the interrupt handler that handles the interrupt from the disk.

When an interrupt occurs, the hardware automatically switches a part of the context (at least enough to allow the handler to return to the interrupted code). The handler may save additional context, depending on details of the particular hardware and software designs. Often only a minimal part of the context is changed in order to minimize the amount of time spent handling the interrupt. The kernel does not spawn or schedule a special process to handle interrupts, but instead the handler executes in the (often partial) context established at the beginning of interrupt handling. Once interrupt servicing is complete, the context in effect before the interrupt occurred is restored so that the interrupted process can resume execution in its proper state.

User and kernel mode switching[edit]

When the system transitions between user mode and kernel mode, a context switch is not necessary; a mode transition is not by itself a context switch. However, depending on the operating system, a context switch may also take place at this time.

Steps[edit]

In a switch, the state of the process currently executing must be saved somehow, so that when it is rescheduled, this state can be restored.

The process state includes all the registers that the process may be using, especially the program counter, plus any other operating system specific data that may be necessary. This is usually stored in a data structure called a process control block (PCB) or switchframe.

The PCB might be stored on a per-process stack in kernel memory (as opposed to the user-mode call stack), or there may be some specific operating system-defined data structure for this information. A handle to the PCB is added to a queue of processes that are ready to run, often called the ready queue.

Since the operating system has effectively suspended the execution of one process, it can then switch context by choosing a process from the ready queue and restoring its PCB. In doing so, the program counter from the PCB is loaded, and thus execution can continue in the chosen process. Process and thread priority can influence which process is chosen from the ready queue (i.e., it may be a priority queue).

Example[edit]

Considering a general arithmetic addition operation A = B+1. The instruction is stored in the instruction register and the program counter is incremented. A and B are read from memory and are stored in registers R1, R2 respectively. In this case, B+1 is calculated and written in R1 as the final answer. This operation as there are sequential reads and writes and there's no waits for function calls used, hence no context switch/wait takes place in this case.

However, certain special instructions require system calls that require context switch to wait/sleep processes. A system call handler is used for context switch to kernel mode. A display(data x) function may require data x from the Disk and a device driver in kernel mode, hence the display() function goes to sleep and waits on the READ operation to get the value of x from the disk, causing the program to wait and a wait for function call to tbe released setting the current statement to go to sleep and wait for the syscall to wake it up. To maintain concurrency however the program needs to re-execute the new value and the sleeping process together again.

Performance[edit]

Context switching itself has a cost in performance, due to running the task scheduler, TLB flushes, and indirectly due to sharing the CPU cache between multiple tasks.[4] Switching between threads of a single process can be faster than between two separate processes, because threads share the same virtual memory maps, so a TLB flush is not necessary.[5]

Hardware vs. software[edit]

Context switching can be performed primarily by software or hardware. Some processors, like the Intel 80386 and its successors,[6] have hardware support for context switches, by making use of a special data segment designated the task state segment (TSS). A task switch can be explicitly triggered with a CALL or JMP instruction targeted at a TSS descriptor in the global descriptor table. It can occur implicitly when an interrupt or exception is triggered if there's a task gate in the interrupt descriptor table (IDT). When a task switch occurs the CPU can automatically load the new state from the TSS.

As with other tasks performed in hardware, one would expect this to be rather fast; however, mainstream operating systems, including Windows and Linux,[7] do not use this feature. This is mainly due to two reasons:

  • Hardware context switching does not save all the registers (only general-purpose registers, not floating point registers — although the TS bit is automatically turned on in the CR0control register, resulting in a fault when executing floating-point instructions and giving the OS the opportunity to save and restore the floating-point state as needed).
  • Associated performance issues, e.g., software context switching can be selective and store only those registers that need storing, whereas hardware context switching stores nearly all registers whether they are required or not.

See also[edit]

References[edit]

Contexts 3 4 4 – fast window switcher system

Contexts 3 4 4 – Fast Window Switcher Kit

  1. ^Tanenbaum, Andrew S.; Bos, Herbert (March 20, 2014). Modern Operating Systems (4th ed.). Pearson. ISBN978-0133591620.
  2. ^IA-64 Linux Kernel: Design and Implementation, 4.7 Switching Address Spaces
  3. ^Operating Systems, 5.6 The Context Switch, p. 118
  4. ^Chuanpeng Li; Chen Ding; Kai Shen. 'Quantifying The Cost of Context Switch'(PDF).Cite journal requires |journal= (help)
  5. ^Ulrich Drepper (9 October 2014). 'Memory part 3: Virtual Memory'. LWN.net.
  6. ^'Context Switch definition'. Linfo.org. Archived from the original on 2010-02-18. Retrieved 2013-09-08.
  7. ^Bovet, Daniel Pierre; Cesati, Marco (2006). Understanding the Linux Kernel, Third Edition. O'Reilly Media. p. 104. ISBN978-0-596-00565-8. Retrieved 2009-11-23.

External links[edit]

  • Context Switching at OSDev.org
  • Context Switch Definition by The Linux Information Project (LINFO)
  • Context Switches from the Microsoft Developer Network (MSDN)
  • General Architecture and Design -Interrupt Handling at FreeBSD.org

Contexts 3 4 4 – Fast Window Switcher System

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